The thrilling trilogy of ex-dev interviews concludes with Monster/Raid/Encounter designer, Alex Brazie!
Listen in as Countdown To Classic rounds out what has been a fascinating run of interviews with former WoW devs about some of the design principles that went into the making of the game.
Highlights Below:
- In Depth Interview – 2:30
- Thoughts On John Staat’s WoW Diary – 3:30
- Alex’s Work On WoW – 6:30
- What Alex Works On Now – 8:40
- The Blizzard Employee Guild – 11:05
- Playing WoW vs. Making WoW – 18:15
- The Blizzard Guild Adjusts To TBC Raiding – 20:00
- J. Allen Brack & Others As Raiders – 24:35
- Do All WoW Staff Love MMO’s? – 27:30
- Other Games Alex Wanted To Work On – 33:00
- Geeking Out At Irvine – 35:30
- Visiting Bill Gates – 41:00
- Making Monsters In WoW: Monster Design 101 – 47:30
- Favourite Monster Design – 55:45
- Naxxramas Design Observations – 1:02:20
- Four Horsemen Difficulty Design – 1:06:10
- Post Vanilla Boss Design/Lord Marrowgar – 1:09:15
- Warlock Overhaul Post Vanilla/Warlock Tanking – 1:12:40
- Early Impressions Of Warlocks – 1:29:05
- Event Design & Player Interaction/Corrupted Blood – 1:35:00
- Corrupted Blood Internal Reactions – 1:37:40
- Intentions For Protection Paladins – 1:39:10
- Faction Differences In Raids – 1:43:00
- The In’s & Out’s Of Monster AI In WoW – 1:48:00
- Thoughts On The Success/Failure Of Classic – 2:02:25
- Ex-Blizz Staff Thoughts On Classic – 2:06:05
- Thoughts On Classic Release Date – 2:07:20
- Demo vs. Alpha. Beta – 2:11:20
- How Much Work On Classic Should Be Left? – 2:13:05
- Should We Expect Changes In Classic? – 2:15:30
- Signing Off – 2:18:40
- Show News & Shout Outs – 2:20:35
Learn more about game design from Alex @ https://xelnath.com/
Or follow him on Twitter @ https://twitter.com/xelnath?lang=en
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He sums up the problem with modern WoW there “how does the warlock play in the modern raid environment?”. Don’t design the classes around the raids! I take it he’s the guy who ruined Warlock by making DoTs have really short durations?
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